Active nested guard count for this reason after the event. The ended event reports zero.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
int32 ActiveCount;
Active nested guard count for this reason after the event.
Active nested guard count for this reason after the event. The ended event reports zero.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
int32 ActiveCount;