True when the command can currently execute, e.g., gray out prompt rows when false.
This boolean flag (bool) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
bool bIsAvailable = false;