Tala Esenlikler
Widget Base

OnProjectionsApplied

Blueprint event fired after focus, progress, surface, state, and outcome projections are applied.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Blueprint event fired after focus, progress, surface, state, and outcome projections are applied.

Implement this when a widget needs one coordinated update after all prompt projection channels have been refreshed.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProjectionsApplied( const FInteractionUIFocusProjection& NewFocus, const FInteractionUIFocusProjection& PreviousFocus, const FInteractionUIProgressProjection& NewProgress, const FInteractionUIProgressProjection& PreviousProgress, const FInteractionUISurfaceProjection& NewSurface, const FInteractionUISurfaceProjection& PreviousSurface, const FInteractionUIStateProjection& NewState, const FInteractionUIStateProjection& PreviousState, const FInteractionUIOutcomeProjection& NewOutcome, const FInteractionUIOutcomeProjection& PreviousOutcome);

Parameters

Inputs

Use Cases

  • Use during prompt UI and widget presentation workflows when blueprint event fired after focus, progress, surface, state, and outcome projections are applied..

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