Tala Esenlikler
Widget Base

SetClampMode

Sets the projection clamp mode used by this widget.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Sets the projection clamp mode used by this widget.

Use this state-change call as part of prompt UI and widget presentation. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintCallable, Category = "InteractionUI")
void SetClampMode(EInteractionUIProjectionClampMode InClampMode);

Parameters

Inputs

Use Cases

  • Change prompt UI and widget presentation state from the correct gameplay authority or owner.

Related Docs