Tala Esenlikler
Linked Group Definition

Linked Group ID

Gameplay-tag id that linked points reference.

Interaction Framework 1.0.0 UE5.8 FInteractionRuntimeLinkedGroupId FInteractionRuntimeLinkedGroupDefinition InteractionRuntimeTargetDefinition.h

Gameplay-tag id that linked points reference.

This interaction identifier (FInteractionRuntimeLinkedGroupId) belongs to FInteractionRuntimeLinkedGroupDefinition under InteractionRuntime|LinkedGroup.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.

Owner FInteractionRuntimeLinkedGroupDefinition
Module InteractionFrameworkRuntime
Category InteractionRuntime|LinkedGroup
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|LinkedGroup")
FInteractionRuntimeLinkedGroupId LinkedGroupId;

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