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Target Component

Target Cooldown End Time Sec

Replicated target-level cooldown end time.

Interaction Framework 1.0.0 UE5.8 float UInteractionRuntimeTargetComponent InteractionRuntimeTargetComponent.h

Replicated target-level cooldown end time.

This numeric value (float) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.

Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(ReplicatedUsing = OnRep_TargetCooldownEndTimeSec, BlueprintReadOnly, Category = "InteractionRuntime")
float TargetCooldownEndTimeSec = 0.0f;

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