Tala Esenlikler
Save Blueprint Library

SetInteractionSaveSnapshotOnStorage

Writes an interaction snapshot to a storage object.

Interaction Framework 1.0.0 UE5.8 Function UInteractionRuntimeSaveBlueprintLibrary

Writes an interaction snapshot to a storage object.

Use this state-change call as part of interaction save and restore. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionRuntimeSaveBlueprintLibrary
Module InteractionFrameworkRuntime
Category InteractionRuntime|Save
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|Save")
static bool SetInteractionSaveSnapshotOnStorage( UObject* SnapshotStorage, const FInteractionRuntimeSaveSnapshot& Snapshot);

Parameters

Inputs
SnapshotStorage
UObject*

Object that stores interaction save snapshots.

Return Value

bool

True when the supplied value was accepted by the runtime state path.

Use Cases

  • Change interaction save and restore state from the correct gameplay authority or owner.

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