Failure detail when Outcome is Failed or Cancelled, e.g., RequirementsFailed for a locked prompt.
This enum selection (EInteractionRuntimeFailureReason) belongs to FInteractionRuntimeOutcomeEvent under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
EInteractionRuntimeFailureReason FailureReason = EInteractionRuntimeFailureReason::Invalid;