Blueprint event fired after the projected screen position updates.
Implement this when a widget needs custom movement, animation, or layout behavior based on the latest projected screen position.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProjectedScreenPositionUpdated(FVector2D InScreenPosition);
Parameters
Inputs
InScreenPosition
Screen position supplied to the widget.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired after the projected screen position updates..