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Widget Base

OnProjectedScreenPositionUpdated

Blueprint event fired after the projected screen position updates.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Blueprint event fired after the projected screen position updates.

Implement this when a widget needs custom movement, animation, or layout behavior based on the latest projected screen position.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProjectedScreenPositionUpdated(FVector2D InScreenPosition);

Parameters

Inputs
InScreenPosition
FVector2D

Screen position supplied to the widget.

Use Cases

  • Use during prompt UI and widget presentation workflows when blueprint event fired after the projected screen position updates..

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