Tap count required by the resolved command, e.g., show "Tap 5 times".
This numeric value (int32) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
int32 ResolvedRequiredTaps = 0;