Tala Esenlikler
Command Definition

Pattern

Input pattern used by interactive commands, e.g., Instant, Hold, or MultiTap.

Interaction Framework 1.0.0 UE5.8 EInteractionRuntimeInputPattern FInteractionRuntimeCommandDefinition InteractionRuntimeTargetDefinition.h

Input pattern used by interactive commands, e.g., Instant, Hold, or MultiTap.

This enum selection (EInteractionRuntimeInputPattern) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.

Owner FInteractionRuntimeCommandDefinition
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command && ActivationMode == EInteractionRuntimeCommandActivationMode::Interactive", EditConditionHides))
EInteractionRuntimeInputPattern Pattern = EInteractionRuntimeInputPattern::Instant;

Related Docs