Target that owns the point. Use cases: – Confirm that a prompt belongs to the same interactable actor as a widget. – Pair with PointIndex when resolving a target component’s authored point list.
This interaction identifier (FInteractionRuntimeTargetId) belongs to FInteractionRuntimePointHandle under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
FInteractionRuntimeTargetId TargetId;