Hold duration in seconds when Pattern is Hold.
This numeric value (float) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command && ActivationMode == EInteractionRuntimeCommandActivationMode::Interactive && Pattern == EInteractionRuntimeInputPattern::Hold", EditConditionHides, ClampMin = "0.01"))
float HoldDurationSec = 0.35f;