Blueprint event fired after a full projection bundle is applied.
Implement this for widgets that need to compare the new and previous projection bundle before updating multiple visual regions at once.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProjectionBundleApplied( const FInteractionUIProjectionBundle& NewProjection, const FInteractionUIProjectionBundle& PreviousProjection, bool bHadViewModel);
Parameters
Inputs
NewProjection
New projection data.
PreviousProjection
Previous projection data.
bHadViewModel
True when the widget previously had view model data.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired after a full projection bundle is applied..