Tala Esenlikler
Widget Base

OnProjectionBundleApplied

Blueprint event fired after a full projection bundle is applied.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Blueprint event fired after a full projection bundle is applied.

Implement this for widgets that need to compare the new and previous projection bundle before updating multiple visual regions at once.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProjectionBundleApplied( const FInteractionUIProjectionBundle& NewProjection, const FInteractionUIProjectionBundle& PreviousProjection, bool bHadViewModel);

Parameters

Inputs
bHadViewModel
bool

True when the widget previously had view model data.

Use Cases

  • Use during prompt UI and widget presentation workflows when blueprint event fired after a full projection bundle is applied..

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