Returns true if the given command is currently enabled.
Use this read-only check while building target runtime state logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
bool IsCommandEnabled(FInteractionRuntimePointId PointId, FInteractionRuntimeCommandId CommandId) const;
Parameters
Inputs
PointId
Interaction point id to query or modify.
CommandId
Interaction command id to query or modify.
Return Value
bool
Returns true if the given command is currently enabled.
Use Cases
- Use during target runtime state workflows when returns true if the given command is currently enabled..