Returns the active input capture mode.
Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
EInteractionRuntimeInputCaptureMode GetCaptureMode() const;
Return Value
Returns the active input capture mode.
Use Cases
- Read capture mode and handle the missing-data case explicitly.