Blueprint event fired when a control entry changes.
Implement this in prompt widgets to update controller or keyboard control rows when the current surface page changes or command input presentation is refreshed.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnControlEntryUpdated( const FInteractionUIEntryPresentation& NewEntry, const FInteractionUIEntryPresentation& OldEntry);
Parameters
Inputs
NewEntry
New prompt or control entry.
OldEntry
Previous prompt or control entry.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired when a control entry changes..