Text fallback or override for this input, such as Esc, LMB, A, or E.
Bind this when the widget renders text prompts or when no glyph texture/material is supplied.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FText DisplayText;
Text fallback or override for this input, such as Esc, LMB, A, or E.
Text fallback or override for this input, such as Esc, LMB, A, or E.
Bind this when the widget renders text prompts or when no glyph texture/material is supplied.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FText DisplayText;