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Target Component

GetTargetReferenceId

Returns the authored stable reference id for cross-target interactions.

Interaction Framework 1.0.0 UE5.8 Function UInteractionRuntimeTargetComponent

Returns the authored stable reference id for cross-target interactions.

Use this read-only check while building target runtime state logic. It does not author new target definition data by itself.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
FGameplayTag GetTargetReferenceId() const;

Return Value

FGameplayTag

Returns the authored stable reference id for cross-target interactions.

Use Cases

  • Read target reference id and handle the missing-data case explicitly.

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