Returns the authored stable reference id for cross-target interactions.
Use this read-only check while building target runtime state logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
FGameplayTag GetTargetReferenceId() const;
Return Value
FGameplayTag
Returns the authored stable reference id for cross-target interactions.
Use Cases
- Read target reference id and handle the missing-data case explicitly.