Blueprint event fired when high-level widget state presentation changes.
Use this from prompt UI and widget presentation code on UInteractionUIWidgetBase when the operation described by the summary is needed.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnStatePresentationChanged( const FInteractionUIStatePresentation& NewState, const FInteractionUIStatePresentation& PreviousState);
Parameters
Inputs
NewState
New UI state projection data.
PreviousState
Previous UI state projection data.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired when high-level widget state presentation changes..