Optional per-state projection overrides for this point.
This struct value (FInteractionRuntimeWidgetProjectionStateOverrides) belongs to FInteractionRuntimePointDefinition under InteractionRuntime|UI|Projection.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|UI|Projection")
FInteractionRuntimeWidgetProjectionStateOverrides WidgetProjectionStateOverrides;