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Target Component

Target Reference ID

Stable authored reference id used by cross-target actions.

Interaction Framework 1.0.0 UE5.8 FGameplayTag UInteractionRuntimeTargetComponent InteractionRuntimeTargetComponent.h

Stable authored reference id used by cross-target actions.

This gameplay tag value (FGameplayTag) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Category = "InteractionRuntime", meta = (Categories = "Interaction.Target"))
FGameplayTag TargetReferenceId;

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