Tala Esenlikler
Runtime Developer Settings

Interaction Input Mapping Context

Input mapping context that contains interaction runtime actions used by the UI manager.

Interaction Framework 1.0.0 UE5.8 TSoftObjectPtr<UInputMappingContext> UInteractionFrameworkRuntimeDeveloperSettings InteractionFrameworkRuntimeDeveloperSettings.h

Input mapping context that contains the interaction input actions used by command rows, paging controls, and local prompt input binding.

The plugin config assigns /InteractionFramework/Blueprints/Input/Interaction/IMC_Interaction by default so bundled examples run without missing input mapping references. When a local interactor is bound, the UI manager adds the configured mapping context to the local player Enhanced Input subsystem. Replace this setting with your project mapping context when using project-owned input actions.

Owner UInteractionFrameworkRuntimeDeveloperSettings
Module InteractionFrameworkRuntime
Category Input
UPROPERTY(EditAnywhere, config, Category = "Input")
TSoftObjectPtr<UInputMappingContext> InteractionInputMappingContext;

Notes

  • The bundled default is intended as a working demo baseline. Replace it for production input schemes.

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