Input mapping context that contains the interaction input actions used by command rows, paging controls, and local prompt input binding.
The plugin config assigns /InteractionFramework/Blueprints/Input/Interaction/IMC_Interaction by default so bundled examples run without missing input mapping references. When a local interactor is bound, the UI manager adds the configured mapping context to the local player Enhanced Input subsystem. Replace this setting with your project mapping context when using project-owned input actions.
UPROPERTY(EditAnywhere, config, Category = "Input")
TSoftObjectPtr<UInputMappingContext> InteractionInputMappingContext;
Notes
- The bundled default is intended as a working demo baseline. Replace it for production input schemes.