Interactor component that initiated or participates in the command.
This object/class reference (TObjectPtr<UInteractionRuntimeInteractorComponent>) belongs to FInteractionCommandExecutionContext under Interaction|Execution.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.
UPROPERTY(BlueprintReadOnly, Category = "Interaction|Execution")
TObjectPtr<UInteractionRuntimeInteractorComponent> Interactor = nullptr;