Lifecycle phase for one executable interaction route.
UENUM(BlueprintType)
enum class EInteractionRuntimeRouteLifecyclePhase : uint8
Values
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None
0 - No route state has been resolved, e.g., an empty snapshot before interaction data exists.
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Idle
1 - Route is available but no participant has entered it, e.g., a nearby prompt waiting for input.
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Entered
2 - A participant has entered the route but execution has not started.
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WaitingForQuorum
3 - The route is waiting for enough participants to join, e.g., "1/2 players ready".
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ActiveExecution
4 - The route is actively executing or accumulating progress.
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CoolingDown
5 - The route has executed and is waiting for cooldown to expire.
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Terminal
6 - The route has completed, failed, or been cancelled.