Gameplay tag that names the variant. Use cases: – Select variant-specific prompt text in Blueprint. – Leave invalid when a command has no meaningful variant.
This gameplay tag value (FGameplayTag) belongs to FInteractionRuntimeVariantId under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime", meta = (Categories = "Interaction.Variant"))
FGameplayTag Value;