Reason key controlling the guard lifetime. End the guard with the same reason after the UI flow finishes.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
FName Reason;
Reason key controlling the guard lifetime.
Reason key controlling the guard lifetime. End the guard with the same reason after the UI flow finishes.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
FName Reason;