Same as RequestActivateSurfaceIndex but with an explicit phase token.
Use this during interactor focus, projection, input, or activation flow after the interactor has current focus, visible surface data, or command input state for the requested operation.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime")
bool RequestActivateSurfaceIndexWithPhase(int32 SurfaceIndex, int32 PhaseToken);
Parameters
Inputs
SurfaceIndex
Index of the prompt surface entry.
PhaseToken
Activation phase token for the request.
Return Value
bool
True when RequestActivateSurfaceIndexWithPhase completes its documented check or state update.
Use Cases
- Forward player intent from input or UI into the runtime activation flow.