Marks a target’s point cache as stale.
Use this from world registration and lookup code on UInteractionRuntimeWorldSubsystem when the operation described by the summary is needed.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|World")
void MarkTargetDirty(FInteractionRuntimeTargetId TargetId);
Parameters
Inputs
TargetId
Runtime target id to query or modify.
Use Cases
- Use during world registration and lookup workflows when marks a target's point cache as stale..