Returns true while the supplied presentation flow guard reason is active on this interactor.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime|Flow Guard")
bool IsInteractionFlowGuardActive(FName Reason) const;
Returns true while the supplied presentation flow guard reason is active.
Returns true while the supplied presentation flow guard reason is active on this interactor.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime|Flow Guard")
bool IsInteractionFlowGuardActive(FName Reason) const;