Fully prepared row text for simple widgets, e.g., "[E] Open".
This localized text (FText) belongs to FInteractionUIEntryPresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FText PreparedRowText;