Tala Esenlikler
Command Definition

Input Action

Input action used to execute this interactive command.

Interaction Framework 1.0.0 UE5.8 TSoftObjectPtr<UInputAction> FInteractionRuntimeCommandDefinition InteractionRuntimeTargetDefinition.h

Input action used to execute this interactive command.

This object/class reference (TSoftObjectPtr<UInputAction>) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime|Input.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.

Owner FInteractionRuntimeCommandDefinition
Module InteractionFrameworkRuntime
Category InteractionRuntime|Input
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Input", meta = (DisplayThumbnail = false, EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command && ActivationMode == EInteractionRuntimeCommandActivationMode::Interactive", EditConditionHides))
TSoftObjectPtr<UInputAction> InputAction;

Related Docs