Input action used to execute this interactive command.
This object/class reference (TSoftObjectPtr<UInputAction>) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime|Input.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Input", meta = (DisplayThumbnail = false, EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command && ActivationMode == EInteractionRuntimeCommandActivationMode::Interactive", EditConditionHides))
TSoftObjectPtr<UInputAction> InputAction;