True when IconTexture or IconMaterial is set.
Use this to choose between image/material rendering and DisplayText fallback without checking both asset fields manually.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
bool bHasVisual = false;
True when IconTexture or IconMaterial is set.
True when IconTexture or IconMaterial is set.
Use this to choose between image/material rendering and DisplayText fallback without checking both asset fields manually.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
bool bHasVisual = false;