Tala Esenlikler
Requirement Entry

Invert

When true, the result of Requirement->Evaluate() is logically inverted before being combined with the rest of the expression.

Interaction Framework 1.0.0 UE5.8 bool FInteractionRuntimeRequirementEntry InteractionRuntimeRequirementTypes.h

When true, the result of Requirement->Evaluate() is logically inverted before being combined with the rest of the expression.

This boolean flag (bool) belongs to FInteractionRuntimeRequirementEntry under InteractionRuntime|Requirements.

Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.

Owner FInteractionRuntimeRequirementEntry
Module InteractionFrameworkRuntime
Category InteractionRuntime|Requirements
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime|Requirements", meta = (EditCondition = "Requirement != nullptr", EditConditionHides))
bool bInvert = false;

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