Tala Esenlikler
Disabled Command Entry

Point ID

Point that owns the disabled command.

Interaction Framework 1.0.0 UE5.8 FInteractionRuntimePointId FInteractionRuntimeDisabledCommandEntry InteractionRuntimeTargetComponent.h

Point that owns the disabled command.

This interaction identifier (FInteractionRuntimePointId) belongs to FInteractionRuntimeDisabledCommandEntry under InteractionRuntime.

The runtime uses this id with CommandId to identify a globally disabled command whose state must replicate outside the active shared command layout.

Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.

Owner FInteractionRuntimeDisabledCommandEntry
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
FInteractionRuntimePointId PointId;

Notes

  • This is replicated runtime state; most gameplay code should use target state APIs instead of authoring entries manually.

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