Called when command execution is cancelled and this action is configured for Cancelled.
Use this during command execution flow after the interactor has current focus, visible surface data, or command input state for the requested operation.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Interaction|Execution")
void OnCancelled( const FInteractionCommandExecutionContext& Context, const FInteractionRuntimeOutcomeEvent& OutcomeEvent);
Parameters
Inputs
Context
Interaction context used by this operation.
OutcomeEvent
Command outcome event being handled.
Use Cases
- Forward player intent from input or UI into the runtime activation flow.