Returns current high-level state projection for the owner HUD.
Use this read-only check while building prompt UI and widget presentation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionUI")
const FInteractionUIStateProjection& GetStateProjection() const;
Return Value
Returns current high-level state projection for the owner HUD.
Use Cases
- Read state projection and handle the missing-data case explicitly.