Fires locally when an interactor focuses, unfocuses, or switches points on this target.
UPROPERTY(BlueprintAssignable, Category = "InteractionRuntime|Focus")
FInteractionRuntimeTargetFocusedPointChangedSignature OnFocusedPointChanged;
Parameters
Inputs
Interactor
Interactor whose focus changed.
bHasFocus
True when this target is now focused by the interactor.
PreviousPointId
Previous focused point id.
NewPointId
New focused point id.
Use Cases
- Bind Blueprint event handlers to react to runtime interaction changes without polling.
Notes
- Delegate parameters are supplied by the broadcaster; handlers should treat object pointers as runtime references.