Text payload prepared for a prompt row.
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKAPI_API FInteractionUIPromptTextPresentation
Properties
Prompt Text Presentation
FText Command Text
Human-readable command label, e.g., "Open", "Search", or "Talk".
Prompt Text Presentation
FText Input Text
Human-readable input label fallback, e.g., E, Esc, Hold F, A, or LT.
Prompt Text Presentation
FText Prepared Line Text
Final single-line prompt assembled from input, command, state, and progress text.
Prompt Text Presentation
FText State Text
Availability or route state text, e.g., "Locked", "Waiting for 1 player", or "Cooling down".
Prompt Text Presentation
bool Has Structured Prompt
True when PromptParts contains structured prompt fragments.
Prompt Text Presentation
TArray<FInteractionUIPromptPartPresentation> Prompt Parts
Structured fragments for Blueprint widgets that render prompt parts individually.
Prompt Text Presentation
FText Rich Prompt Text
Rich-text version of the prompt for widgets that consume one formatted text block.
Prompt Text Presentation
FInteractionUIInputPromptPresentation Input Presentation
Rich resolved input presentation for custom key, glyph, material, and style-aware prompt widgets.