Resolved input presentation for one prompt key, including key identity, input family, text fallback, optional glyph assets, and style name.
Use this struct from Blueprint or C++ UI code when prompt presentation needs structured data instead of plain text only.
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKAPI_API FInteractionUIInputPromptPresentation
Properties
Input Prompt Presentation
bool Has Key
True when Key contains a resolved input key from the active mapping context.
Input Prompt Presentation
FKey Key
Resolved key for the prompt, such as E, Escape, or Gamepad Face Button Bottom.
Input Prompt Presentation
FText Display Text
Text fallback or override for this input, such as Esc, LMB, A, or E.
Input Prompt Presentation
FName Style Name
Optional style name a widget can map to its own visual treatment.