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FInteractionUIInputPromptPresentation

Resolved input presentation for one prompt key, including key identity, input family, text fallback, optional glyph assets, and style name.

Interaction Framework 1.0.0 UE5.7 Struct InteractionViewModel.h

Resolved input presentation for one prompt key, including key identity, input family, text fallback, optional glyph assets, and style name.

Use this struct from Blueprint or C++ UI code when prompt presentation needs structured data instead of plain text only.

Module InteractionFrameworkAPI
Category ui
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKAPI_API FInteractionUIInputPromptPresentation

Properties

Input Prompt Presentation

Has Key

True when Key contains a resolved input key from the active mapping context.

bool
Input Prompt Presentation

Key

Resolved key for the prompt, such as E, Escape, or Gamepad Face Button Bottom.

FKey
Input Prompt Presentation

Display Text

Text fallback or override for this input, such as Esc, LMB, A, or E.

FText
Input Prompt Presentation

Icon Texture

Optional texture glyph selected by project settings.

TObjectPtr<UTexture2D>
Input Prompt Presentation

Icon Material

Optional material glyph selected by project settings.

TObjectPtr<UMaterialInterface>
Input Prompt Presentation

Style Name

Optional style name a widget can map to its own visual treatment.

FName
Input Prompt Presentation

Has Visual

True when IconTexture or IconMaterial is set.

bool

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