Replicated target-level cooldown end time.
This numeric value (float) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(ReplicatedUsing = OnRep_TargetCooldownEndTimeSec, BlueprintReadOnly, Category = "InteractionRuntime")
float TargetCooldownEndTimeSec = 0.0f;