Actor-instance bindings from authored point ids to component/socket anchors.
This array (TArray<FInteractionRuntimePointBinding>) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (EditFixedSize))
TArray<FInteractionRuntimePointBinding> PointBindings;