Target definition asset that provides authored points, variants, commands, requirements, and UI settings.
This object/class reference (TSoftObjectPtr<UInteractionRuntimeTargetDefinition>) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (DisplayThumbnail = false))
TSoftObjectPtr<UInteractionRuntimeTargetDefinition> Definition;