Tala Esenlikler
Target Component

Definition

Target definition asset that provides authored points, variants, commands, requirements, and UI settings.

Interaction Framework 1.0.0 UE5.7 TSoftObjectPtr<UInteractionRuntimeTargetDefinition> UInteractionRuntimeTargetComponent InteractionRuntimeTargetComponent.h

Target definition asset that provides authored points, variants, commands, requirements, and UI settings.

This object/class reference (TSoftObjectPtr<UInteractionRuntimeTargetDefinition>) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (DisplayThumbnail = false))
TSoftObjectPtr<UInteractionRuntimeTargetDefinition> Definition;

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