Automatically marks cached target location data dirty when the owning actor moves. Disable only for stationary targets or custom movement handling.
This boolean flag (bool) belongs to UInteractionRuntimeTargetComponent under Interaction Target.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditDefaultsOnly, Category = "Interaction Target")
bool bAutoMarkDirtyOnOwnerMovement = true;