Blueprint-assignable event fired whenever the active flow guard set changes.
UPROPERTY(BlueprintAssignable, Category = "InteractionRuntime|Flow Guard")
FInteractionRuntimeFlowGuardsChangedSignature OnInteractionFlowGuardsChanged;
Fires whenever the active flow guard set changes.
Blueprint-assignable event fired whenever the active flow guard set changes.
UPROPERTY(BlueprintAssignable, Category = "InteractionRuntime|Flow Guard")
FInteractionRuntimeFlowGuardsChangedSignature OnInteractionFlowGuardsChanged;