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Interactor Component

On Interaction Flow Guard Started

Fires when a flow guard reason becomes active.

Interaction Framework 1.0.0 UE5.7 FInteractionRuntimeFlowGuardEventSignature UInteractionRuntimeInteractorComponent

Blueprint-assignable event fired when a flow guard reason becomes active. Bind widgets or player UI controllers here to start close/open animations for guarded UI flows.

Owner UInteractionRuntimeInteractorComponent
Module InteractionFrameworkRuntime
Category ui
UPROPERTY(BlueprintAssignable, Category = "InteractionRuntime|Flow Guard")
FInteractionRuntimeFlowGuardEventSignature OnInteractionFlowGuardStarted;

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