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Interactor Component

On Interaction Flow Guard Ended

Fires when a flow guard reason count reaches zero.

Interaction Framework 1.0.0 UE5.8 FInteractionRuntimeFlowGuardEventSignature UInteractionRuntimeInteractorComponent

Blueprint-assignable event fired when a flow guard reason count reaches zero. Use it for cleanup that should happen after a widget or Blueprint clears the guard.

Owner UInteractionRuntimeInteractorComponent
Module InteractionFrameworkRuntime
Category ui
UPROPERTY(BlueprintAssignable, Category = "InteractionRuntime|Flow Guard")
FInteractionRuntimeFlowGuardEventSignature OnInteractionFlowGuardEnded;

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