Debounces input family switches to prevent UI flicker from noisy device events or analog drift.
This is the single setting toggle for both debounce timing values below. When disabled, input family changes commit immediately and the debounce/cooldown timing fields are ignored.
Keep this enabled for most projects. It prevents rapid keyboard/gamepad oscillation from immediately changing prompt glyphs when device events are noisy.
UPROPERTY(EditAnywhere, config, Category = "Input Family")
bool bDebounceInputFamilyChanges = true;