Authored target reference id to enable or disable. Leave unset to optionally affect the current target.
This gameplay tag value (FGameplayTag) belongs to UInteractionCommandSetTargetEnabledAction under Interaction|Execution.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Interaction|Execution", meta = (Categories = "Interaction.Target"))
FGameplayTag TargetReferenceId;