Secondary state text, e.g., blocked reason, participant count, or helper copy.
This localized text (FText) belongs to FInteractionUIStatePresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FText SecondaryText;